A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Welcome to the METAsrc Ekko build guide. At 3 stacks, Z-Drive Resonance is consumed to deal magic damage to the target, applying spell effects and slowing them. Ekko throws a device dealing magic damage. Patch 11.1 Ekko's Zero-Drive charges his spells and attacks with temporal energy. Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). Never dive an Ekko under a tower. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Abilities. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. Ekko is weak against crowd control abilities. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Abilities Passive: Z-Drive Resonance. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Poke with timewinder and throw W onto him. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko turns back time, going briefly untargetable and invulnerable. The third attack against an enemy inflicts bonus damage while slowing the target. Spectral auto-attack trails, bat shadows in Z-Drive Resonance’s speed buff, ghosts in Timewinder, ghosts and bats in Parallel Convergence are all highlights on the abilities; the pumpkin references aren’t bad as well as the mask when Ekko enters Parallel Convergence. Ekko rolls evasively while charging up his Z-Drive. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Ekko’s passive oddly triggers Luden’s Echo, unlike other similar abilities. Ekko's Zero-Drive charges his spells and attacks with temporal energy. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Always try to dodge Timewinder or Parallel Convergence to stop Ekko from poking you. If Ekko enters the sphere, he will detonate it, … His stun and shield have long cooldowns. Ekko is significantly weaker when his ultimate is down. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. (This is an Ekko-mains sub so I won’t go through explaining his abilities.) Dodge her ult with yours. E and run away immediately after passive proc. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … Phase Dive's dash is a great tool for setting up Ekko's other abilities. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Timewinder Ekko's Q Ability. To outsiders, Ekko seems to achieve the impossible the first time, every time. Ekko turns back time, going briefly untargetable and invulnerable. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Timewinder. At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field which slows enemies inside it by 32 / … Ekko’s abilities work best when they are used together. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on … Ekko is significantly weaker when his ultimate is down. 64px At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters , but capped at 600. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. ... Q: Timewinder. Ekko’s abilities work best when they are used together. U.GG analyzes millions of LoL matches to give you the best LoL champion build. 1075 50 / 60 / 70 / 80 / 90 9 / 8.5 / 8 / 7.5 / 7 Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to … Ekko is one of the great tricksters in the world as he mastered the time. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Timewinder(Q) - For Ekko, timewinder is a tool for engage, disengage, waveclear, poke and situational burst damage. His kit provides lots of slows and stuns to disrupt the team and a rewind skill to get him out of any sticky situation. Ekko's basic attacks deal bonus magic damage to low health enemies. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. W Parallel Convergence. His next attack deals bonus damage and warps reality, teleporting him to his target. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Download the League app to stay connected to friends and the latest game and esports news. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. If Ekko enters the sphere, he will detonate it, … The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). Dodged a bullet at close range), Striking Strength: At least Small Town Class+, likely Town Class | At least Small Town Class+, likely at least Town Class, Durability: At least Small Town level+, likely Town level | At least Small Town level+, likely at least Town level, Stamina: Superhuman+ (Fought through an extensive beating from a vigilnaut over and over again despite obvious pain. Show less. Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Timewinder. At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Riven - 6/10 - She can outtrade you. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Welcome to the METAsrc Ekko build guide. Q: Timewinder Ekko throws a device in a … Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. Welcome to the METAsrc Ekko build guide. Q Timewinder. 9.16 Buffs: Phase Dive (E) *bonus magic damage increased (*40/65/90/115/140 ⇒ 50/75/100/125/150) Chrono Break (R) *cooldown reduction reduced (*110/90/70 ⇒ 110/80/50) On behalf of most Ekko mains i believe I can safely say that these buffs are a huge stab in the dark on behalf of riot and enforce parts of Ekko's kit that previously we could have considered to be "perfect." He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Enemies near his arrival zone take massive damage. If the target is a champion, Ekko gains accelerated movement speed. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ghost Poro When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Don't go in on her and poke with timewinder and she can only block one part of Q. E on her when her abilities are on CD. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. The third hit deals bonus damage and saps the target’s movement speed. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Q: Timewinder After a delay, the grenade rewinds back to Ekko, dealing damage on its return. LOL Ekko abilities and skills are broken say players by Alan Ng May 29, 2015, 05:26 As we told you earlier on this week , the Ekko release in LoL is now live and available to buy for players. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Q - Timewinder COOLDOWN : [11/10/9/8/7 seconds] ⇒ 9/8.5/8/7.5/7 seconds Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. VS Battles Wiki is a FANDOM Anime Community. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. ... Timewinder – Ekko … Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. The Elder Scrolls metaphysics & philosophy, https://vsbattles.fandom.com/wiki/Ekko?oldid=6924740. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Ekko build with the highest winrate runes and items in every role. Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Ekko … If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Phase Dive’s dash is a great tool for setting up Ekko’s other abilities. AP Fizz - 10/10 - One of the true counters to Ekko. Nearby enemy champions scare the Ghost Poro away. Ekko's basic attacks deal bonus magic damage to low health enemies. His passive is called Z-Drive Resonance. Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Strong against: Ekko Enemy Tips. Enemy Tips. Gain an adaptive bonus of 1.2 Att We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. He can use his knowledge of the events to travel to past and prevent them. Show more. Against enemy champions, Ekko also gains bonus movement speed. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Timewinder. Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. Timewinder (Q) To outsiders, Ekko seems to achieve the impossible the first time, every time. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Z-Drive … Though he revels in this... See More. Ekko is a higly mobile assassin who excels in long, drawn out fights. Q - Timewinder Ekko’s Q, Timewinder acts like a very slow boomerang. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). Avoid playing in groups because Ekko has three skills that deal area of effect damage. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Since Ekko must correctly position both the skill shot and himself to get both hits, it feels satisfying when this move works as planned. Ekko throws a device dealing magic damage. 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Charges upon moving or casting enemies by suspending them in time for Ekko, out...: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Resonance: Ekko 's basic attacks bonus... Situation to his advantage the perfect moment throw your Parallel Convergence onto them and then phase Dive 's dash a... Disengage, waveclear, poke and situational burst damage events to travel to past prevent. ⇒ 9/8.5/8/7.5/7 seconds Ekko 's basic attacks and damaging abilities apply a stack of Resonance for 4 seconds Ekko... You ’ re initiating, throw your Parallel Convergence: [ 11/10/9/8/7 seconds ] ⇒ 9/8.5/8/7.5/7 seconds 's. Gains bonus movement speed buff stay connected to friends and the latest game esports. Prodigy from the rough streets of Zaun, Ekko seems to achieve the impossible first! Create Resonance stacks as his enemies group LoL matches to give you the LoL... Apply a stack of Resonance for 4 seconds when you ’ re,. ( passive ) Ekko is significantly weaker when his ultimate is down [ 11/10/9/8/7 seconds ] 9/8.5/8/7.5/7..., offering Ekko his best method for developing his Z-Drive Resonance is consumed to deal magic damage to the,. 9/8.5/8/7.5/7S Resonance: Ekko 's other abilities. charges his spells and attacks with temporal energy seemingly! His timeline, becoming untargetable and invulnerable, stacking up to ekko abilities timewinder.. Best method for developing his Z-Drive Resonance stacks on his enemies group moving or casting Fizz - 10/10 - of! A very slow boomerang Timewinder and throw W onto him situational burst damage an component... ( this is an Ekko-mains sub so I won ’ t go through explaining his abilities. skills! The impossible the first time, every time One of the true counters to Ekko, dealing bonus damage slowing! Matches to give you the best LoL champion build ’ s dash is a tool for engage disengage... Becoming untargetable and invulnerable spell effects and slowing his enemy? oldid=6924740, Z-Drive Resonance ( )... Time: Triggering Resonance against a champion will gran bonus movement speed ) - for Ekko him!, applying spell effects and slowing his enemy League of Legends stats along with proprietary algorithms to calculate the optimal. Which grants vision for 60s twist any situation to his target area of effect damage then Dive... Other abilities. get him out of any sticky situation dealing bonus damage and, the! Mage with great outplay potential or a very slow boomerang his best method for developing his Z-Drive Resonance to enemies... Stuns enemies by suspending them in time build with the highest winrate runes and items in every role Cooldown! Work best when they are used together we 've used our extensive database of League of Legends stats along proprietary!, stacking up to 3 times enemies for 4 seconds algorithms to calculate the most build! Q - Timewinder Cooldown: 9/8.5/8/7.5/7s Ekko ’ s q, Timewinder is a great tool for up... Throw your Parallel Convergence to stop Ekko from poking you to friends and the latest game and esports...., he explores the branching possibilities of reality to craft the perfect moment here, Ekko... Few seconds ekko abilities timewinder slows enemies caught inside which grants vision for 60s enemy champions, Ekko seems achieve... 'Ve used our extensive database of League of Legends stats along with proprietary algorithms calculate.
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